Download >>> DOWNLOAD (Mirror #1)




Download >>> DOWNLOAD (Mirror #1)

 

“A tiny blurb from the developer: “Hey guys! Titulus here, sorry this is so late. So I’m going to try to do this game in the style of a paint by number. And, please, tell me if you like it, because I am really into this game.” (Beard) ***Devlog #5: New Game*** Before we can start talking about the art in the game, we’ll need to talk about the code for the art, which is rendered with a custom shader created on max, then shammed and baked in unity. I just pushed the new build to the dev/assets server, so you can download it and try the new game. A new demo version will be added at the end of the month, because I have to finish a few details to my game project. Anyway, let’s take a look at how the art is rendered: The game world is rendered entirely in the shader. The rest of the game is rendered with the standard Unity shader. I had to create the art to make a useful demo for this project, but it took so many amount of hours that I can’t do it again in order to release the game. So that’s why I’m not going to publish this art, but the source code will be, so that you can use it for your own projects, the only limitation is that you can’t use it to release your own game. This week I focused on polishing some aspects of the game and add functionality to make the flow of the game more natural. Now, let’s talk about polishing: I added a few features to make the game more intuitive and easy to grasp: – The tile page gives you all the information about a tile, including the light level, the name of the tile, and the number of valid paths towards the goal. The tile page will give you more info if you press E. – If you press E again, you will highlight all the tiles and give them a shadow in that area. You will not be able to see any light in the area that you have selected. – You can toggle this shadow visibility by pressing A. – The story page tells you about the way that the game is set up, which will help you to gain more information about the level. – Pressing the minimap key will bring up the minimap. When you play the game, you will

 

Features Key:

  • Unique Fighting Game Core Features: rich fighting features for players to enjoy, turn-by-turn fighter moves; fantastic technology support data management.
  • Uncontrolled Statues, Meet Unlimited Tiles: There is no set alliance, you can ally with anyone, compete with anyone.
  • Choose Exiting anytime: no time limits, no restrictions.
  • A Free Fighting Game Set in Fantasy Worlds

    A free game full of fighting. Players will enter the fighting arena and square off with an opponent.

    How to Play the “Edifice of Fiends” Game?


    Basic Controls
    • Press the space bar to choose a person or item and use it.
    • Hold down the use button while input an item or person, and use them at the same time.
    • You can turn off you turn off the keyboard press escape to turn them off.

    Game Challenge

    • Choose the best fighter you can beat the opponent. You can choose to be the Champion, or any other fighter can be the battle opponent.
    • Make the final fight between the two fighters to win the game.
    • Picking the opponents will be the game of dice.
    • If you don’t have enough health points, you have to live through the last fight.

    Our Product Summary

    *Watch the Game Video (Gameplay)